I spent the last week working on the puppets, cleaning up their edges, hiding their seams and patching up the rough spots. Just before I paint, I like to check the tension on every joint to make sure it’s how I like it. While doing this, the shoulder on one of the puppets broke. It’s not unusual for this to happen after months of animation but for it to happen now was a little unexpected but it happens. Though not an easy thing to fix, it can be done. While cutting into the puppet to remove and replace the broken part, the puppet’s back joint snapped. This is fatal. There is no way to fix that joint without tearing the puppet apart … but that was the least of my concerns. Why did these 2 joints fail so early and so easily? I removed the foam to see what was going on and there it was, staring right at me. I won’t get into the specifics but suffice it to say I made a very costly and to be honest, a very dumb mistake. Though technically easy to fix, it means replacing the shoulders and back joints on all the puppets. So … what happens next? Well … every puppet will need to be stripped back down to their skeletons, have the defective joints replaced and then they all need to be prepped again for a second foam rubber run. That’s harsh.